Hello, Bob again, reporting from the baby steps end of entering into a new game for me.
I first started into wargaming because I wanted to paint. I had, at the start, no intention of playing a game. However, from my humble beginnings of a box of Eldar Swooping Hawks six years ago, I’ve built up a decent sized Eldar army and dabbled in a number of other games systems.
In each game I always looked for a model I wanted to paint before looking at the play style of the faction.
Infinity is no different in that aspect. I picked the ALEPH faction due to the models. I appreciate the style of the faction and I’ve been wanting to paint them for years. Bill Taylor (web guru and filth-monger) had been talking (with lots of arm waving and cuss words) about how good the game was and that he’d already got some of the minis.
This gave me an incentive to get the box set to paint up. Since receiving the box set the following things have happened.
- Box set arrive, miniatures cleaned, built and primed
- Read far too much information online
- Watched far too many battle reports for Infinity on Youtube
- Read the rulebook, wiki and messed about with the army builder app on the Infinity website
- Attended a ITS tournament (spectator) at Nordicon (Queens Dragonslayers games con)
- Allowed 40k models to gather dust in the corner
- Played first game against the aforementioned potty mouth
- Played another learning game against a seasoned player
- Got 7/8ths of my models painted
So that seems to be a busy four weeks.
Things I’ve learnt about the game:
- High ground is definitely the premium in this game. Special weapons (sniper rifles, HMGs and rocket launchers) can all cause a problem even if they don’t fire. You do not want to risk showing anything of your model to a line of fire of one of these.
- Camo units can win a game for you even if they die.
- Sneaky tactics are encouraged (but apparently not in beginner games)
- It’s nothing like other games out there
I will explain a bit more about point 4 above. In most skirmish games or even large battle games for the tabletop, close combat is a main part of the game play. In Infinity it does happen but is not a huge focus of the game play. It’s quick to resolve and happens very rarely.
Shooting and hi-tech combat are the main focuses of this game. It plays out like a close quarters section of a FPS videogame. Hugging cover, using firing lanes, using area denial tactics and, of course, running for the objectives.
Scoring in the game is all about the scenario played and the known objectives and “classified” secret objectives. This means that you could be getting your butt handed to you but be ahead with the scoring. A forced retreat (losing 60% of your force) can be an advantage, making the game end early giving you the win. This gives an unusual situation of not trying to kill a model is actually to your opponents advantage.
Looking forward I hope to get some 300pt games on the go. For what I can see this is where the variety in game play comes out. There is no sure fire win-em-all lists as a player can build in a number of counters to any tactic. Versatility is the key to a good list.
This evening I’ll be taken through another demo/beginner game with our local Warcor up at Queens Dragonslayers. Hopefully, I can get some pics and do a Not-Rep for the game. Then in the Saturdays to come get detail reports of the games we play at LGC itself.