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  New Year Hobby Goals
Posted by: Morglum - 01-02-2013, 09:40 PM - Forum: Warhammer 40k - Replies (15)

Since we have hit 2013 I thought I'd post to see what plans and aims people have for their hobby in the new year.

As for myself

40k - To attend a 40k tournament with a fully painted Dark Angel army using the new codex.

Warhammer Fantasy - To have a fully painted Tomb Kings army and to make 60 squigs out of green stuff for my Orcs and Goblins based on Attack of the Killer Tomatoes

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Posted by: wolfie - 12-17-2012, 07:39 PM - Forum: Warhammer 40k - Replies (2)


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  Imperial Armour Vol 1 2nd edition
Posted by: Roger Campbell - 12-02-2012, 09:31 PM - Forum: Warhammer 40k - Replies (11)

Just went mad and ordered this seeing as how I'm running the Armoured Coy list. Fingers crossed they put Manticores in as a choice for me Wink

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Star crusade of fire
Posted by: wolfie - 11-29-2012, 01:14 PM - Forum: Warhammer 40k - Replies (8)

Very much interested in this. Anyone else thinking of picking it up?

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  the hobbit
Posted by: Morglum - 11-24-2012, 10:56 PM - Forum: Warhammer 40k - Replies (4)

You may have all seen it already but the hobbit is up for advance order on the gw site

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  More Ork Rumors
Posted by: BGJ - 11-02-2012, 02:16 PM - Forum: Warhammer 40k - Replies (2)

Incase anyone hasnt read these -

First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs) will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.

Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.

Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and
ammo runts and attack squigs also more weapon options like Big shootas and such.

new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.
There is a special mek character that can bestow teleportation on D3 units.

Special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.

A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or
foe in order to eat.

Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy, although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.

New ork only fortifications (including an ork rock) and an ork only warlord chart.

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  Dark angel rumours
Posted by: Morglum - 11-02-2012, 11:36 AM - Forum: Warhammer 40k - Replies (17)

dark angel rumours

Hooray to mat Ward our lord and saviour

Belial with eternal warrior and a 2++ inv
termies with heroic intervention
Scoring landspeeders

Read the comments below people are already on mat Ward hate and these are only rumoured so far lolbeans.

Can't wait to read the fluff the lion appears to azrael in a dream and tells him all sisters of battle are daughters of the fallen and must be purged. Azrael sends belial and their new allies, a tyranid hive ship, to slaughter the sisters and end them once and for all.

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  hows this for an idea?
Posted by: necrongaz - 10-29-2012, 03:11 PM - Forum: Warhammer 40k - Replies (1)

I'm checking in with the group mind to see if this idea could work.

The aim of the chaos squats is to show a little bit of the inhabitants of a daemon world. So you've got captured and now corrupted gretchin, some orks who follow Slaanesh, human guardsmen and beastmen. Also minotaurs / chaos trolls.

But how to show the usual human population who have grown up knowing nothing but the chaos gods or prisoners who now follow chaos?

So the following will count as :

* Cultists : grots, beastmen, some orks and military looking humans. Also chaos warriors
* Spawn : minotaurs / chaos trolls
* possessed : chaos marines and other large mutants
* bikes : Could use warriors on screamers of tzeentch

What do you think?

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  New Warhammer Erratta
Posted by: darth - 10-25-2012, 01:51 PM - Forum: Warhammer 40k - Replies (4)

Hi guys,

so games workshop have just updated their faqs which pretty much means that the Warhammer rules have changed slightly.
I though it would be a good idea to start a thread to highlight some of the changes.

First here is a link to the FAQ section of their site:


I haven't looked through all the docs but the main FAQ has changed as well as a number of the army specific ones.
As a humble dark elves player there are a few goodies in there for me:

1. Previously monstorous cavalry and ridden war beasts got to take the wounds characteristic of the mount but now they get both wounds and toughness. This means my dark elf master / dreadlord on a dark pegasus now goes up to toughness 4!

2. Bolt throwers can now operate without any crew. The dark elf army book indicates that the bolt thrower has 3 wounds but only 2 crew. Up to now it is effectively destroyed after both crew are killed however with the update it hangs around until that 3rd wound is taken off and can still fire, (believe its the same thing for the chaos hell cannon).

3. Not sure about this one but ages back the main rules were FAQed to say that magic resistance only applies to magic missiles but as far as I can see this FAQ has been removed. This means that magic resistance will now apply to any spell unless it states that no saves are allowed.


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  chaos codex
Posted by: wolfie - 10-04-2012, 04:49 PM - Forum: Warhammer 40k - Replies (31)

i managed to get a peak at it. If this is indeeed all correct i will give you my opinions guys

firstly not much to say about the marks except khorne seems alot better. rage and counterattack instead of +1 attack

chaos own warlord trait table is awesome. some nice things.

chaos boon table will make for some interesting things. like the many cool things then the bad ones should be funny.

ok looking at the units briefly without going too into characters as i glazed over them

some of the characters cheaper points wise while 3 little more expensive.

chaos lord cheaper and depending on mark you give him makes the elites become troops. otpions are a little different than before but stats same.

sorcerers. stats arent as good but have a few new benefits that may make them worth it. also cheaper on points and make thousand sons troops.

daemon princes have few stat increases however are more expensive points wise.

warpsmith. seem very good. however they should be called warsmiths and lose all the arms.

dark apostle. i wont take. i am not word bearer i dont care that its not specific for legions or whatever but i refuse.

marines. same points and stats just lose close comabt weapon but you can buy it as upgrade. plus you can make diff models worship diff gods.

cultists. cheap and just the way i expect them. should be alot of fun to blob them up.

chosen get extra attack and same points cost like everything else so far. they do come with close combat weapon as before.

possessed seem a little better for same points.

termies about the same roughly

helbrute is just a dread why change the name?

bezerkers have become elites again. samepoints but with the khorne rules and furious charge seem better.

plague marines roughly same points and same things. and their knives have poison again.

thousand sons seem pretty much the same.

noise marines are cheaper points wise.

raptors, bikers and spawn all pretty much the same.

warp talons seem very interesting. but not sure if i would use.

helldrake. doesnt seem all that great still and i really hate the model.

havocs pretty much the same

oblits are ever so slightly cheaper. can have marks of chaos! and assault cannons & heavy flamer added to list of weapons! They cause fear but are not fearless anymore. they also cant shoot same weapon in next turn again. Sad

mutilators. are elites which is abit of a surprise i assumed heavy support. same thign as oblits with rules. including using same weapon

defilers more expesnive by enough to notice it. they do have that rule were they can regain hull points.

forgefiend, maulerfiend. i expect to see these being used alot now. going along the lines of necrons and dark eldar. their new things seem to be the things to get.

pred, land raider and vind all the same.

all in all seems good. pretty much just update on old book. new skills and abilites added really plus odd new thing. Disappointed no legion special rules. however the hatred for daemons of another god are back khorne and slaanesh for example which is good. Also with bezerkers etc becoming elites it means people will be foreced to theme things a little

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